Arrrrrrrr! Ahoy maties! Weigh anchor and hoist the mizzen! James Matson discovers ye don’t need to cleave a scurvy dog to the brisket in order to be a Pirate. You just have to copy from disk A, to disk B. Ya scallywag! (okay, that’s enough – Ed).
James Matson examines what it is about high retro game and hardware prices that make us all so FREAKIN’ ANGRY, and asks – is the rage really worth it?
The gaming arcades of today are for the most part a murky shadow of days gone by. Join James Matson as he discovers a tiny sliver of light at the end of a darkened tunnel of PC clones and Dance-Dance Revolution machines.
Heroes in a half-shell! With the impending release of the new Teenage Mutant Ninja Turtles film in Cinemas this September, we figured it’d be a perfect time to coax our friend Womble into sharing his circuit whispering with none other than Komani’s fine arcade bash of the same name. It’s all kinds of missing sprites and active […]
In a tantalizing tale of solder, accelerator cards and ham fisted muppets, Womble takes us step-by-step through the analysis and repair of what was supposed to be a very unhealthy Commodore Amiga 1200HD.
I’ve said it before and for the benefit of our newer readers, I’ll say it again: vintage gaming is held up by two main pillars – imagination and memory.
As any seasoned retro gamer knows, our hobby of choice often involves hardware that can be considered well and truly at end of life. Old consoles, old computers and old arcade PCBs adorn our collections and possess a special place in our hearts. But what happens when stuff starts to break? With warranties having run out […]
The Commodore Amiga was heralded by many as a machine before its time. A multimedia, multi-tasking powerhouse that had few rivals in the 16 bit era, the platform was responsible for an entire generation of gamers, programmers and productivity users. Some of the hallmark software developers and publishers in today’s market cut their teeth on the mighty […]
Mighty warrior! oh blessed and stalwart defender! Pick up your mighty….er… dash and three brackets, and your uh…ampersand, because it’s time to defend the realm in the new ASCII text based RPG ‘Sanctuary’.
James Matson found himself at an interesting (and unlikely) point in his quest to own all the Amiga computers ever released: acquiring both the first and last Amiga models ever to be produced by Commodore. That strange accident seemed altogether too awesome not to write about…
James Matson examines one of the hardest, most emotionally tumultuous things a retro gamer can do in their lifetime – parting with their gaming collection. It’s a journey of ups, downs and empty shelves that has left more than a few souls misty eyed and deeply reflective (though seemingly far better off financially…..)
The Retro Games Room – that final bastion of hope, light and pixelated gaming. James Matson runs you through some tips and tricks to make sure your games room has all the spit and polish of a Psygnosis game release.
James Matson – an unashamed member of team “Wiebe” – takes a look back at the history of the Twin Galaxies phenomenon and forwards to the almighty Kong Off 3.
The dreaded re-sellers. Pirate scum or a natural part of the hobby life cycle?
James Matson would like a Neo Geo AES for Christmas. Oh, and a Pony. But mostly a Neo Geo. Or possibly a Neo Geo delivered by Pony. That’d be ace.